AI Insights · Timothy · July 2024
Top Down Games in Chile: Q2 2024 Performance Insights
Explore the performance of the top 5 top-down games on a unified platform in Chile during Q2 2024, featuring insights on downloads, revenue, and active users.
In the second quarter of 2024, the top 5 top-down games in Chile exhibited notable trends across downloads, revenue, and weekly active users. Here’s a detailed look at their performance:
Brawl Stars from Supercell experienced a dynamic quarter. Weekly revenue peaked at approximately $224K in late April, with a subsequent decline to around $92K by late May. Downloads saw a sharp increase, reaching about 69K in mid-June. The game maintained a robust weekly active user base, peaking at over 2.1M in mid-June before slightly dropping to around 2M by the quarter's end.
Clash Royale, also from Supercell, showed a varied revenue trend. Weekly revenue started at about $39K, dipped mid-quarter, and stabilized around $20K by the end of June. Downloads fluctuated, peaking at nearly 12K in early April, then tapering off to around 8.5K by the end of June. Weekly active users had a high of approximately 1.4M in late April but declined to around 1.1M by the end of June.
MONOPOLY GO! from Scopely, Inc. experienced steady revenue, starting at around $23K and ending at about $17K. Downloads were relatively stable, ranging from 5.5K to 8.6K throughout the quarter. Weekly active users hovered around 40K, with minor fluctuations, peaking at approximately 43K in early April.
Travel Town - Merge Adventure by Magmatic Games Ltd saw consistent growth in revenue, starting at about $16.7K and climaxing around $20K by late June. Downloads peaked at approximately 7.6K in late April but saw a significant drop to around 2.9K by the end of June. Weekly active users increased steadily, reaching a high of about 25K in late May before stabilizing around 21K by the end of June.
League of Legends: Wild Rift from Riot Games had a more stable quarter. Revenue started at approximately $14K, peaked at around $24K in late April, and settled at about $13.6K by the end of June. Downloads showed a gradual increase, peaking at 3.6K in mid-June. Weekly active users remained steady, fluctuating around 44K to 47K throughout the quarter.
These insights reflect the performance trends of the top-down games in Chile for Q2 2024. For more detailed analytics and insights, visit Sensor Tower.